Showing posts with label social media. Show all posts
Showing posts with label social media. Show all posts

Wednesday, October 23, 2013

The McFly Effect: Why Everything on Facebook Is Probably a Lie

A Facebook friend posted this image this morning.


Those of you in particular social media circles will feel a twinge of familiarity, as you probably saw something remarkably similar in the middle of last year, when the exact same image appeared, also doctored to the then current date. I, myself, am something of a BTTF aficionado, having watched the trilogy far too many times as a teen, and so when I saw the 2012 version, something struck me as a slightly off. I did a quick search on Snopes and found that I was right—the date had been altered.

Changing a seven-segment display is, like, Photoshop 101. No, it's Photoshop 97, the remedial class for people who totally missed the "how to turn on your computer" class in high school. There's no real reason to trust this image. But that's not how your brain works. Nobel laureate Daniel Kahneman's book Thinking, Fast and Slow identifies two parts of a mind: System 1, the instant-reaction, automatic computation part, and System 2, the slow-thinking solver of complex problems. The brain, he says, is a "machine for jumping to conclusions", where System 1 does most of the work, and enlists System 2 only when the going gets relatively rough. And System 1's default is to trust what it sees.

Unless System 2 is active, System 1 will take whatever it's given and run off. And our control over our own vigilance is spotty. Acts like self-control and vigilance require energy, and this energy can be spent over time, in a phenomenon known as "ego depletion". When mental energy is low, we're even more eager to believe everything we see and hear than usual. Facebook is a great ego sink, as people often use it to relax, procrastinate, or otherwise fill downtime. Facebook also offers people a litany of choices, and decision-making further depletes mental energy. So, you arrive at a place where most users have a means of sharing information, and show up at a time when they're most likely to believe it at face value. The perfect storm.

Because of the strange topography of social media content propagation, these ideas will bounce around the tubes like used swim diapers in a wave pool. And, the rule of 10,000 ensures there will always be someone there to pass it on.

Saturday, July 23, 2011

Google+ and the Economy of Circles

I recently had an enlightening conversation with a brilliant friend that will remain nameless until he posts his own version of events. This friend had come across, somewhere on the internet, a page containing a list of “Twitter accounts that will follow you back, guaranteed”. As an experiment, he followed everyone on the list, and, as per the guarantee, they followed him back. Interestingly enough, however, is that he’s still racking up tons of followers, beyond those of the original list. Having more followers means you will get more followers.

Thinking about the ramifications of following what amount to dummy accounts in order to increase his follow rate, this friend pointed out that there’s no reason for him to unfollow the accounts he followed. Many of them don’t post, and those that do can be put into a list, and that list can be silenced. There’s no regulation in the Twitter TOS that says he can’t follow certain accounts (that would be counterproductive), and there’s no social stigma associated with it, as no one is likely to double-check his follow list for bots. To my friend, this seemed to be a fatal flaw in Twitter’s system—it can be easily gamed without consequence. Fortunately, Twitter is not a game. It’s a free-market economy.

In fact, Twitter is a very free economy. Because there are only the barest of regulations and developers can and do develop tools that automate and simplify actions in Twitter, users are left to rational self-interest as their only guide to navigating the economy, that is, their audience. Some, like my friend, do this, escaping from the trappings of social convention to further their clout by whatever means available. But because of this forced freedom, Twitter is a world of bubbles (as in “housing bubble”), where individual importance shifts from day to day, and where there seem to be more “experts” than regular Joes.

Compare this to Facebook—an economy with heavier restrictions, where businesses register differently than celebrities, who register differently than regular people. Where events aren’t just blipped out to the masses, they’re fully scheduled and organized. Where there’s such a thing as “like” and where it takes mutual consent to form a connection. Facebook, by its nature, abhors the expert, and embraces the commoner. Spamming is not only encouraged, but subsidized, and there’s no reason to aspire to any benchmark of social performance, unless you’re a company.

I count myself among what I imagine to be a majority of people, content with the shortcomings of both methods. We doubted the need for another major social media platform, especially after having been jilted by Diaspora. Yet there was the Goog, rolling out what at first blush was poised to be Wave 2.0. Thankfully, it wasn’t—it was an exceptionally simple design that approached the social media economy as a free market, much like Twitter. And, in fact, despite the brilliance that is the Circle system of separating one’s friends, there’s nothing yet baked into G+ that will keep it from becoming Twitter. There’s also nothing that can prevent it from becoming like Facebook. At the same time.

That’s the brilliance of Google+: giving the user the ability to change the rules. Because one can change one’s content stream like the channel on a television, users can make the service into anything they want: a Twitter clone, a Facebook clone (minus some largely unnecessary features), a mix of the two, or something else entirely. The killer app is being able to choose your audience, and thus, your economy.

A lot has been made of G+’s ability to succeed—whether it will be a functional social network on the order of Facebook and Twitter. The numerical evidence seems to indicate that that’s a big yes, but whether it will actually succeed—that is, yield an improvement for direct social media in general? That will depend on whether we, the users, learn to make it work to bridge the gaps in existing social media services. For that to happen, we need to experiment, and we need to share.

There’s a lot of upfront work that goes into building a social network, and in Facebook and Twitter, that setup seemed to be straightforward and repetitive. For Google+ users, the setup phase is ongoing, as we attempt to discover how best to format our circles and use them in a way that makes sense. Experimentation will yield functional formats on an individual level, but then each of us needs to continue to have a usability discussions with any friends willing to share, ensuring that disruptive ideas have a chance to spread through the network. I recommend a circle called “Meta” or “Google+” for that.

That’s really the unexpected joy of Google+: millions of people, working together to make something awesome.

Friday, June 10, 2011

Intersection: Trumor + The Filter Bubble

First in a series of pieces that examine the hidden links between apparently unrelated ideas.

Scientists at the Laboratory for Information and Decision Systems at MIT have been working on a way to determine how far an idea will propagate via Twitter. The system, named Trumor, measures the reach and influence of individual users on Twitter, much like the commercially-available service, Klout. Trumor, however, creates a list of "superstars" in each topic (e.g. soccer, automobiles, copyright law). These users are very likely to have their comments propagated through the network.

The Filter Bubble is the title of a book and the name of an idea developed by online activist Eli Pariser. The basic premise is this: online information is being increasingly organized automatically by individual preference, and this algorithmic curation may not be to our benefit. As an example, Pariser notes the results pages for Google searches two of his friends did on "Egypt" during the revolution earlier this year. One friend received mostly news, the other received travel agencies and basic encyclopedia information, but nothing on the protests. As human beings rarely like their ideas to be challenged, the filter bubble tends toward increasing divisions between groups of people, based on ideology.

The Intersection: As people self-organize by ideology, they will likely either choose to restrict the number of information sources they rely on, or the filter bubble will do that for them. As the bubble closes in, information from outside will leak in less and less frequently, making the power of online thought leaders very strong as concerns influencing those that follow them. (Incidentally, the implications of the word "follow" in the Twitter context will become creepier.)

As this occurs, the knowledge of who influences whom (will MIT retain this information? will it be made public?) will likely fall into the hands of corporations, political parties, hackers, and activist groups. The game will become "Who influences the influencers?" as groups attempt to convince members of the superstar list they're interested in to carry their content. This structure of top-down siloed syndication would be very weak to subtle subversion and account hacking.

In sum: As the world outside our senses becomes more important, our reliance on others' perspectives increases. As our filter bubbles close in, our worldviews become less robust and more vulnerable to manipulation via the social media superstars we rely on. Reality-hacking and reality-selling are imminent, but not in a cool cyberpunk way.

Friday, April 29, 2011

Getting a Celebrity to Tweet to You

A well-timed Twitter post got Dulé Hill to send me one in return. You know that's right.

The other day I had an idea. A goal, really, albeit a small one. I had found that there were a couple of celebrities on my Twitter feed that seemed to be very interactive with their followers, and I thought, "I should get one of them to interact with me!" Now, I don't want you to take me for one of those celeb-stalker sorts...I follow one actor, one athlete, one novelist, and a handful of journalists.

The two celebs I follow that I deemed "interactive" couldn't be more dissimilar, but, strangely, both are in Vancouver. William Gibson, father of cyberpunk and author of some truly awesome books; and Dulé Hill, best known for his role as Charlie Young on The West Wing and Burton "Gus" Guster on USA's Psych, both of which are excellent television series.

Gibson, for his part, seems to like to tweet about current events, largely retweeting funny and interesting things he sees, but he responds when people ask him questions. Hill tends to converse with the crowd constantly, and posts about friends, especially West Wing and Psych castmates.

After a failed attempt to get Gibson to respond, I decided to focus on Hill. Now, when I say "focus", I mean, in the immortal words of Mr. Hill's castmate James Roday, "Wait for iiiiiiit!" And the moment arrived.

I saw that Rob Lowe, formerly of The West Wing was trending at the time, due to his appearance on Oprah. Hill had tweeted a number of times regarding his admiration for Lowe, so my tweet was simple, "@dulehill Rob Lowe is trending right now. Just thought you should know." Hill's response? "@benchatt Nice!" That was it. Mission accomplished.

Of course, I told everyone on Facebook what just happened on Twitter. Yes, that sentence is as strange to me as it is to you. The funny thing is that my one-word brush with greatness has stayed on the web—I think I've mentioned it once in real life, to my wife, who then probably saw it on Facebook anyway.

Social media may bring us into closer contact with celebrities these days, but those brushes with fame aren't nearly as cool as running into Ralph Macchio at Taco Bell.

Monday, November 15, 2010

That R-pentomino Is So Hot Right Now

Why virality might a real-life application of the least competitive game in the world.

Ars Technica's Casey Johnson wrote a stellar article about game theory being a more apt explanation of viral media than actual virology. The article points out that the epidemiological approach "is fitting for some cases, in others it's an oversimplification—a person's exposure to a trend doesn't always guarantee they will adopt it and pass it on." Essentially, this is the beginning of the explanation for why websites and gadgets succeed, while other, similarly featured ones fail.

The researchers from the AT article ran a couple of models based on game theory principles. The first assumed that likelihood that a new computer application would be adopted by any given person was directly proportional to the number of friends in said person's network that adopted, and that knowledge of friends' adoption or non-adoption was 100%. This doesn't explain much—it creates a world with an infinite barrier to entry, but a preternatural tendency to growth. The second model denied absolute knowledge of friends' choices, and added a "try-it-out" rule: 100% adoption for nodes that had 0% knowledge of friends' tastes.

This was starting to sound a little like Life. Not the cereal, nor the Zen police procedural, but the game. John Conway's Game of Life is a zero-player game. I seriously won't attempt to beat Wikipedia at explaining it (skim it now, then come back), but suffice it to say that outcomes are both: absolutely predictable by machines who know the rules and can compute them on the fly, and terribly unpredictable and surprising to those who don't know or can't, you know, do several hundred computations in a few milliseconds. Patterns that seem small and silly may spread for generations and generations, and intricate designs might collapse in just a few. (Play Life here.)

It's that unpredictable propagation that makes Life interesting. And while the rules of the game are surely different from the much more complex rules of social marketing, it stands to reason that a few things are similar: it's more important who knows about your product/website than how many of them there are to start off with. If people that people trust (read that phrase again) know about your content, so much the better. But if the social networks of your early adopters can serve to propagate your message to other widely-trusted individuals, sounds like you have a really solid start.

There are HUGE amounts of conjecture in this one little post. We of course have no clue what the rules to the idea-passing mechanism are, how to determine who the starters for your viral marketing plan are, or what "special sauce" makes an idea likely to be passed. Memetics has largely failed in this regard; future research is desperately needed here.

Wednesday, November 10, 2010

The "Cite Your Source" Project

A little experiment.

As you might have been able to tell, I've been having difficulty finding time to blog this last week or so. (I'm working on other writing projects right now.) I've been thinking about The Problem of Information a lot, and I think I've come up with a short follow-up. It's a little social experiment, and I think it will be interesting to see if it catches on.

We all participate in online communities, whether it be in the comments section of a news website or blog, Twitter, or just on Facebook. A lot of our arguments work like discussion on major news outlets, including the citing of statistics and other supporting evidence without citing our sources.

As you well know, these stats are not necessarily true, but by in large those who agree (and many who disagree) with the point being made never question the factuality of this data.

I propose that we start. Right now. I know it will definitely make you annoying to people, but I would like to encourage everyone here to respond, at least once, to an online claim made without citing a valid source of evidence, with a polite request for citation.

It would be as simple as: "That's an interesting figure. Would you mind telling me where I can go to verify it?" or "I'm not saying I disagree with your point, but I'd like to know how I can verify that fact." You don't have to be outright contentious about it. In fact, it's probably better if you're not. People don't like having their comment or FB post ripped apart.

If everyone started requesting citation of valid sources even a few times a week, it would go a long way toward a healthier data culture. Thanks.

PS: This page will give you a web badge you can post if you like.

Saturday, September 4, 2010

The Sea of Data

The advent of the essential ubiquity of computing devices has seriously changed the amount of data that can be analyzed. My computer, for example, can churn out something on the order of 3 or 4 billion operations in a second, and it's not particularly high-tech. Essentially, we can do some pretty amazing things with numbers these days.

Computing has also helped people obtain data that was previously unattainable, or at least, very difficult. Increased public interest in information has made sideline actuaries of us all.

And of course, to accommodate our nerdly desires, there are more fountains of data than ever before. If you want population, weather, traffic, advertising, or most other normally sought after types of data, they’re often available on the web in one form or another. The US and UK governments, for example, have websites specifically designed to provide raw data to citizens willing to analyze it.

For analyzing that data, there are improved graphical representations, and a subculture of infographics specialists is emerging on the web. Online newspapers and other publications love printing these graphics—they allow a whole lot of data to be viewed at a glance, and they’re interesting, which makes them likely to go viral and earn lots of money.

Of course, the data is useless without an analysis, and that analysis often leads to interesting and counterintuitive results, such as “Teachers don’t actually value creativity in students”. In the modern world, for an idea to really take off, it has to buck some establishment paradigm or other.

In order to make the data tell a story, however, you have to sift through it. In today’s world, there are, as mentioned, a galaxy of datapoints being produced, and the task for any real infonaut out there is not finding it, or gathering it, but crunching it.

This presents a problem for your average data landlubber, though, in that we’re all presented with information overload every day. It’s not as though the internet is off-limits to anyone who doesn’t have a master’s in statistics. Whether it be in the form of pieces of narrative, bits from the social web, rambling blogposts, or just plain news, we are now forced to learn to navigate the sea of data ourselves.

The Electronic Middleman

Writing about social technology is something of an exercise in redundancy. Essentially every technology writer in existence has taken a turn discussing the relevance and effects of social media on social networks, culture, and individual psychology. As this post is simply an introduction to the topic, here are a few of the arguments and questions that will be plumbed in later posts.

The biggest and most easily accepted argument in any discussion on social media is that it fundamentally changes the nature of human communication and sociology. But how?

An important question here involves the size of a social network. Previously, it was taken as gospel that the human neocortex limits the size of a viable social network to somewhere around 150 people. This doesn’t appear to correspond, however, to real occurrences on social networking sites. While the average Facebook user only has 130 friends, violations of Dunbar’s number on very high orders are very easily found.

And there’s another thing: a new type of prestige appears to be forming around the friend / follower number. In fact, there’s an equation that determines your Twitter clout.

Social media tend to the making of all comment into public comment. As such, new social norms are emerging regarding tact and honesty in these spontaneous forums. Further, such forums fragment the national or world discussion of certain topics into various, generally unrepresentative sample discussions.

Social media and other communication technologies allow for an increasingly developed middle ground between synchronous and asynchronous communication. This changes the nature of conversation by messing with the time between discourse turns, allowing for more or less thought between statements than previously

This fuzzy synchronicity can lead to the loss of conversational fluidity. That change in fluidity can have a whole range of effects on discourse pragmatics in general.

Previously, human communication was either very high priority (face-to-face or telephonic) or very low (correspondence). Now, there are medium settings to that priority, allowing for reasonably important communication to be done while performing other tasks.

Further, more than one conversation can be happening at the same time, and over multiple media. That simultaneity can lead to an increase in conversational density—and we may not be able to predict what that means for the brain.

For certain, some of the effects of social media, and the internet in general, are perceived under an umbrella category of “loss of focus”. But, is that loss of focus real? And is it such a bad thing?

Social media certainly affects the importance of distance in maintaining a social network. Friends can be kept, on some level, despite vast physical distances. But, what is the importance of “meatspace”, and what role will physical closeness play in the future of social networks?